Gallipoli Kits & Loadouts
Every Gallipoli class has two Kits (subclasses) with a perk, equipment, and primary/secondary weapon choices. Here's how to build your loadout.

How the Kit System Works
| Role | What It Gives | Best For |
|---|---|---|
| Pick a Rifle First | A solid bolt-action primary for all ranges | Start of every match |
| Choose Your Kit Role | Offensive (mobility) or defensive (buildables) | Class select |
| Learn One Class Deep | Stick with one class to master its kits | First few hours |
| Respect Suppression | Don't peek an HMG lane | In combat |
| Play the Objective | Cap points, don't just farm kills | Every battle |
| Work With Your Squad | Squad spawns and callouts win pushes | As a squad |
Offensive vs Defensive Kits
| Order | Focus |
|---|---|
| 1 | Master the bolt-action rhythm — aim, fire, cycle, cover |
| 2 | Learn the maps and their objective lanes |
| 3 | Play your class's role, not a lone-wolf game |
| 4 | Never reload out in the open |
| 5 | Use suppression to open pushes, don't charge HMGs |
| 6 | Keep stamina for sprints between cover |
| 7 | Pick the right kit for the objective (assault vs fortify) |
| 8 | Call out and support your squad's class synergies |
The Engineer Example
Take the Ottoman Engineer: the Saboteur Kit ('Seek and destroy') is offensive — it spots enemy equipment and keeps you light with a pistol primary. The Frontline Builder Kit ('Fortify the line!') is defensive — it brings sandbags, barbed wire and heavier rifles to hold a line.